This project was inspired by some old architectural plans of a local church. I wanted to model it as a personal challenge, but also as a focal point for virtual time travelling in a game environment. I really enjoyed putting it into the landscape which is based on an old map from 1587. It is a more realistic version of my Ralph Treswell map environment.
The project was pretty big but it taught me so much.
The nature and background assets came from Polyhaven and Fab as well as from various courses I have done. The skills I gained from Rob Tuytel's modular environment course helped a lot for creating the environment around the church, so big thanks to Rob.
A few progress images.
The church has unique materials, so I used texture painting for some parts and made my own seamless textures from scans for others. The lower exterior rubble wall was scanned, baked to low poly, and then I used texture painting to remove modern features.